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Jiton Release

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1 Jiton Release on Thu Jan 08, 2015 6:54 pm

Kouketsu

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Jiton, or the Magnet Release, is an extremely unique ability which allows the user to alternate their chakra into magnetic forces and magnetize objects. It is still unknown what two primary elements combine to make these magnetic forces, yet its power remains undeniable, nevertheless. It is through this method that the legendary "Iron Sand" is derived, allowing those with the Jiton release to mimic most-- if not all --Saton (Sand) based jutsu with even more lethality.


Restrictions

    1. Jiton requires Administrative approval.

    2. All Jiton techniques can be performed with either of the two primary substances: gold dust or iron powder. This is purely up to the user and holds no real consequence. It's simply whether you prefer your techniques to be gold like sand, or greyish black like gun-metal (i.e it's simply for flavor).

    3. Jiton requires mastery (50% of listed jutsu) of both the Raiton (Lightning) and Fuuton (Wind) elements.

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2 Re: Jiton Release on Thu Jan 08, 2015 6:55 pm

Kouketsu

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Jiton no Jutsu (Magnet Release Technique)
Rank: SS
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: -
    Jiton is an advanced chakra nature kekkei genkai. By combining the Lightning and Wind Elements simultaneously, the user is capable of converting their chakra into a magnetic force. This allows them to magnetize objects for use in a wide variety of tactically offensive and defensive purposes. Practitioners of this release are able to learn Saton techniques, although they use their own metal in place of sand.

    Note: This release requires mastery (50%) of the Lightning and Wind Elements.
Shigure (Drizzle)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
    Shigure is a Ninjutsu technique which utilizes the Magnet Element. After performing a set of handseals, the user will harden their chosen metal into 10 small bullet-shaped clumps. If the user so chooses, they can instead form them into small needle-shaped clumps instead. These can be launched at the opponent; using the repellent force of magnetism, their speed rapidly increases after they are shot.

    Note: The clumps travel in a straight line after being fired and cannot be manipulated by the user.
Minorikouseki (Mineral Harvest)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid, 2x High (optional)
    Minorikouseki is a Ninjutsu technique utilizing the Magnet Element, devised as an answer to the demand of the user's need for iron powder or gold dust. While many of the Jiton based techniques will suffice using a small or moderate amount of iron powder or gold dust, there are those (often those which mimic the Saton-based assaults) which require a much large quantity. Being heavier than sand, carrying this absurd amount of substance around simply isn't practical. So, they have learned to call it from the planet, itself. After performing the necessary handseals, the user will place their palm upon the ground and emit a very large, powerful electromagnetic pulse from their body. This will pull the iron and gold minerals from the earth, drawing it to the user for their use.

    Note: The version of this technique which requires a Mid worth of chakra creates enough Iron Powder or Gold Dust to carry out any and all Jiton or Saton techniques of C-rank and below. The version of this technique which requires a 2x High amount of chakra gives the user enough Iron Powder or Gold Dust to use any and all techniques in their arsenal, from E - S rank. Though the pull of this technique exceeds ten meters, the derived minerals must emerge within several feet of the user. It should be noted that this technique can only be used on natural surroundings.
Funjin Nami (Dust Wave)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: High
    Funjin Nami is a Ninjutsu technique which utilizes the Magnet Element. After performing a set of handseals, the user will place both their hands on the ground in front of them, feeding their magnetized chakra into it. Metal particles of their choosing will erupt from beneath the surface, resulting in a wave of tidal proportions that washes over the opponent, seeking to suffocate them.

    Note: Metal particles are not necessary beforehand to perform this jutsu.
Kesshuu (Gathering Assault)
Rank: A
Range: Short (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption:: High to cast, Mid to sustain; Mid (optional)
    Kesshuu is a Ninjutsu technique which utilizes the Magnet Element. After performing a string of handseals, the user manipulates a large volume of their chosen metal and compresses it into a high-density shape. The size and weight of these objects are so great, they can easily shatter bedrock and break through most defenses with one hit. The shape can be whatever the user wants, and can even be changed during battle. Since the objects generate a strong magnetic field, the opponent cannot use any metal weapons or tools; unless they are strongly secured they will fly off their person and stick to the object instead. The user is capable of manipulating the objects' movements freely.

    Note: The user can only create a maximum of two objects at a time, but can change their shape at will by giving up a Mid amount of chakra per object. The dimensions of each shape cannot exceed 5 meters in length, 3 meters in width, and 3 meters in height.
Funjin Kabe (Dust Wall)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Defensive
Handseals: 5
Chakra Consumption: High to cast, Mid to sustain
    Funjin Kabe is a Ninjutsu technique which utilizes the Magnet Element. After performing a set of handseals, the user creates a wall of their chosen metal by compacting the particles with their chakra. This wall is strong, capable of withstanding most attacks, and is slightly taller and wider than the user who summoned it.

    Note: The user cannot move the wall once it has been placed. It can withstand attacks equal to or lower than its rank, and only an attack higher than that will destroy it, unless the user chooses to stop feeding chakra to it.
Kaihou (World Method)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10
Chakra Consumption: Massive, High (upkeep), Low (optional)
    Kaihou is a Ninjutsu technique which utilizes the Magnet Element. After performing the necessary handseals, the user creates two masses of their chosen metal with opposing magnetic fields, and then attempts to merge them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters spikes of the metal across a vast area.

    The metal spreads in spikes that branch of irregularly, making it almost impossible to get a clear overview of what is happening. This makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the spikes will have filled the surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.

    Note: The spikes branch out quickly, covering a massive area in a single turn. While this jutsu is active, the user can choose to give up a Low amount of chakra to form additional spikes from original columns. These new spikes must grow straight, however - they cannot bend.

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