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Suiton Release

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1 Suiton Release on Wed Dec 24, 2014 2:58 pm

Kouketsu

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Suiton Release:

Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid

    Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.

Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid

    Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.Note: Water is not necessary beforehand to perform this jutsu.

Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.

    Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.

Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid

    Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.Note: Water is not necessary beforehand to perform this technique.

Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low

    Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.Note: The user does not need to possess the Raiton element to generate the electric current.

Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid

    Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.

Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.

    Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.

Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: High

    Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.

Takitsubo no Jutsu (Waterfall Basin Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: Mid

    Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will first perform the necessary handseals to create a large volume of water, which when given any real sense of height, will coming crashing down like a waterfall upon anything and everything around it.Note: Water is not necessary beforehand to perform this technique.

Hahonryuu (Destruction Torrent)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10)
Type: Offensive, Defensive
Handseals: 8
Chakra Consumption: Mid

    Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique, the user will form the necessary handseals and then generate a whirling vortex of water in his palm. This technique can then, when pointed toward a target, fan out in a large volume of water capable of slamming into multiple targets.Note: Water is not necessary beforehand to perform this jutsu.

Suijinheki (Water Encampment Wall)
Rank: B
Range: Close (0m ~ 5m)
Type: Defense
Handeals: 4
Chakra Consumption: Mid

    Suijinheki is a Ninjutsu technique utilizing the Water element. The ninja will first do a string of hand seals and then proceed to blow out a jet of highly pressurized water from their mouth, in order to act as a water barrier from an incoming attack.

Suikoudan no Jutsu (Water Shark Projectile Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid, High

    Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninjas does a string of handseals which then causes a column of water to rise from the water and then strike their target with a bone-crushing force. The alternative version of this technique allows the user to form a large (three times the size of a standard shinobi) shark of water and chakra, which the user can “ride inside” and use as an offense and defense, and dramatically increases their swimming speed.Note: Though this jutsu has extended range, it must be formed within five meters of the user. Using the alternative version costs a High worth of chakra.

Mizudeppou no Jutsu (Water Gun Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3 (if tier three mastery is not active; none if it is), and the user must form a gun-like figure with the hand.
Chakra Consumption: Mid

    Mizudeppou no Jutsu is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals (depending on the situation), the user then forms a finger-gun and fires a droplet of water at the ended target with tremendous force. This can bullet can easily pierce through a human body.Note: Water is not necessary beforehand to perform this jutsu. This technique can be performed by Water Clones without handseals, as their bodies are made entirely out of water.

Mizuame Nabara (Starch Syrup Capture Field)
Rank: B.
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Defensive, Supplementary
Handseals: 10
Chakra Consumption: Mid

    Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from their gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance.Note: Water is not necessary beforehand to perform this jutsu.

Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10
Chakra Consumption: High

    Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of handseals which then causes a column of water to rise and form into the shape of a large dragon. They can then direct this dragon to strike their target with devastating force.Note: Though this jutsu has extended range, it must be formed within five meters of the user.

Suitenhoufutsu (Sky and Water Convergence)
Rank B
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 8
Chakra Consumption: High

    Suitenhoufutsu is a Ninjutsu technique utilizing the Water Element. The ninja first does a string of hand seals, which causes water to rise from the ground and surround the target. This technique is considered the completed form of the Water Prison jutsu, being as how the user does not need to remain in contact with the sphere to keep it in tact.Note: The user must know the Water Prison technique in order to use this jutsu. Furthermore, this technique can only be used on natural ground; it can’t, however, be used on rocky terrain (as it lacks the necessary ground water).

Mizu Kamikiri (Rising Water Cutter)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High

    Mizu Kamikiri is a Ninjutsu technique utilizing the Water Element. To utilize this technique, the ninja will perform the necessary handseals and then slam their foot into the ground, causing water to rise up and travel toward their target as a slicing jet.

Daibakufu no Jutsu (Grand Waterfall Technique)
Rank: A
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a column of water will circle the ninja and then a large force of water will erupt to hit the intended victim. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away.

Suiryuuben (Water Dragon Whip)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Suiryuuben is a Ninjutsu technique utilizing the Water Element. To utilize this technique, the use will generate a whirling sphere of water. This sphere can then emits whips of water which can seek out and impale the target (the user must be able to see their intended victim to guide the whips).Note: A maximum of three whips can made per cast. When a whip strikes a target, they revert to harmless splashes. Once all three whips have struck an object, the cast ends.

Goshokuzame (Five Sharks Eating)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive.
Handseals: 6
Chakra Consumption: High

    Goshokuzame is a Ninjutsu technique utilizing the Water Element. The user will form the necessary handseals and then place their hand to the surface of a body of water. A shark of condensed water will emerge from each of their fingers to attack any opponent who is in the water below. Due to being comprised of water, these sharks can regenerate for an increment of 1 Mid worth of chakra (including “fatal wounds”). This sharks must be entirely obliterated (their entire body destroyed) in order to properly defeat them.

Ja no Kuchi (Serpent Mouth)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 7
Chakra Consumption: High per serpent

    Ja no Kuchi is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will generate a spinning column of water which will take the form of a serpent with a gaping maw. This serpent can twist and follow her target (the user must be able to see their target). After activation, the user can create further serpents if needed.

Mizuteppou (Water Pistol)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High

    Mizuteppou is a Ninjutsu utilizing the Water Element. After forming the necessary handseals, the user will emit a jet of water from their mouth capable of slicing its target into many divisions.Note: Water is not necessary beforehand to perform this technique. This jet of water can be sustained for a total of three posts before it will need to be recast.

Senjikizame (Thousand Sharks Eating)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Supplementary
Handseals: 12
Chakra Consumption: Massive

    Senjikizame isa Ninjutsu utilizing the Water Element. After forming the necessary handseals, the user will then place their hand upon a body of water. Numerous sharks of condensed water will emerge to create a tidal wave of frenzied fish. This jutsu works even better with Kuchiyose, as it can increase its numbers with actual living sharks.Note: Contrary to the name of this technique, the maximum number of sharks that may be created per cast is 100. Furthermore, the user cannot recast this technique until all 100 sharks have been eliminated.

Daikoudan no Jutsu (Great Shark Missile Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 15
Chakra Consumption: Massive

    Daikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will generate a large shark which they will launch toward their opponent. This shark is no ordinary blast of water , as it also absorbs the chakra of their opponent (techniques included), which causes it to increase in size (doubles per absorptions). This means that the more powerful the opponent is, the larger and more powerful Daikoudan will be when it impacts.Note: This technique requires possession of Samehada, and likewise the unique ability to absorb chakra, to be used.This jutsu scales based on the amount of chakra it absorbs. At a basic level, the technique is about the size of a fully grown adult. For each increment of high chakra it absorbs, it sizes doubles. So, with an additional massive amount of chakra applied (were it to make contact with a full shinobi), it will be approximately sixteen times the original size when formed.The actual force of the impact of the technique is always substantial, often enough to seriously damage a target on a direct hit. At its larger scale, it goes without saying that it could easily decimate those caught in its path.

Baku Suishouha (Bursting Collision Water Waves)
Rank: S.
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 9
Chakra Consumption: Massive

    Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel water from their gullet. This will then expand into a large volume of water. From there, the user can control and guide the water, riding on top of the massive waves and causing them to smash into their target(s).Note: Water is not necessary beforehand to perform this jutsu. Furthermore, the amount of water generated by this technique is quite substantial (comparable to the series).

Dai Baku Suishouha (Great Bursting Collision Waves)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive, Defensive, Supplementary
Range: See special.
Handseals: 12
Chakra Consumption: 2 x Massive, High (optional, per turn to center it on the user)

    An even stronger version of the Baku Suishouha. With it, the user spits out a large amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the jutsu’s weaker version. If the user applies the additional High cost per turn, the source of the jutsu can keep the jutsu centered on themselves.Note: This jutsu spans a massive 75 meter radius from the user and can be sustained for a maximum of five turns.

Mizukagami no Jutsu (Water Mirror Technique)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 9
Chakra Consumption: High per attack mirrored

    Mizukagami no Jutsu is a Ninjutsu utilizing the Water Element. After performing the necessary hand seals, the user will circle their hands to create a reflective disk of water. This disk will reflect the user’s oncoming opponents on its surface, then using their hands (or anything with a hook, capable of grappling the mirror), the user will swipe aside the disk, leaving an identical mirror image of the oncoming attack. This mirror clone will then counter the enemy down to their weapons and chakra, effectively neutralizing their current attack when the mirror clone and the original clash.Note: Water is not necessary beforehand to perform this technique. These clones are only capable of performing the reflected technique once, and then they will vanish. This does not work on techniques that take considerable amounts of time to prepare (such as Kirin), and is simply used as an immediate counter.

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