Although they are often overlooked as nothing more than a pretty sight, herbs can be some of the most helpful and most devastating items in the world - when used by those that known them best. Over many decades, herbalists have fine-tuned the process of turning various herbs into either supplements or poisons, depending upon their whim, to produce a myriad of effects. Herbalists truly know no limits, so long as they possess the right ingredients.
Some herbal compounds act fast, while some act slow; others are tasteless, undetectable to the senses. More importantly, it is possible to create these properties to fit different situations. Although their original form is quite nondescript, it can be modified into a liquid or gaseous state - all the better to administer to allies or foes. Regardless, you must always be wary when dealing with an herbalist, lest their concoctions get the better of you!
Restrictions
Some herbal compounds act fast, while some act slow; others are tasteless, undetectable to the senses. More importantly, it is possible to create these properties to fit different situations. Although their original form is quite nondescript, it can be modified into a liquid or gaseous state - all the better to administer to allies or foes. Regardless, you must always be wary when dealing with an herbalist, lest their concoctions get the better of you!
Restrictions
1. This profession is available to all, provided a 'C' rank (easy difficulty) quest is completed.
2. Finding an herb requires that the herbalist RP a search. It's not required to have a moderator help you quest, but one will need to be contacted to approve a find! Then, they will check the success rate of finding it and determine whether it's been found or not. However, quality of the search is also important - when reading a high-quality RP, a moderator may let the herbalist find multiple pieces, instead of just one. Note that you must search for a specific rank and specific herb, you cannot just search for all Mith herbs and take whatever rank you find.
3. Herbalists are allowed to sell their products to NPC shops for the base price + half the cost of the vial, no more. The base price is what is listed, you don't sell for 75% of that price, as you would for normal items. Only well-known herbalists are capable of selling to other players for their own prices. Players should note that they are unable to utilize any of the accessories or weapons that herbalists use, unless they, too, are an herbalist. The only way to be granted the effects of the elixir is to swallow it (liquid) or break the glass (gas).
4. It is NOT possible to drink or inhale only a portion of an elixir! Each vial contains 1 ounce of the potion (which translates to 1 meter diameter of gas), and it takes exactly this much to produce effects. The only way to have multiple uses of elixirs is to have multiple vials.
5. From the time of ingestion or inhalation, it takes one (1) turn for the elixir to take effect at baseline.