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Kendo (Gentleman's Style)

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1Kendo (Gentleman's Style) Empty Kendo (Gentleman's Style) Tue Jan 06, 2015 2:25 pm

Kouketsu

Kouketsu
Unregistered

Kendo (Gentleman's Style) Kendo


The Gentleman's art is the use of a rapier, foil, saber or epee in tactical combat. A game for nobles and royalty usually, it's very seldom found it's way to the lower societies however. Consisting mostly of feints, counters, precision strikes and piercing maneuvers, it's not for those simply charging into battle. While incredibly complicated, when utilized properly, The Gentleman's Art can have dramatic results. Most potential users never pick it up sadly, as the patience and focus necessary tends to allude most.

2Kendo (Gentleman's Style) Empty Re: Kendo (Gentleman's Style) Tue Jan 06, 2015 2:27 pm

Kouketsu

Kouketsu
Unregistered

Kendo:

Cunning Mind
Rank: D
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: Mid per use

    This technique allows a kendo master to purge all of their experience into a surreal body movement. This movement allows them to analyze their opponents completely within the users range by studying others and the user tensing their bodies for sudden movements. Notes: This is fully dependent on role-play movement but just gives the ability to perceive attacks, but not predict. Simply put, this is nothing more than a greater clarity during battle than most shinobi; it will simply offer the user a marginal edge, dependent on the execution of the role-play in question.

Pawn wishing to shuffle
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low

    This technique is a feint or "pawn" maneuver. By faking to give away a vital area the user of this technique can counterattack just as a strike is being given. But the counterattack is intended to blind or disable the opponent using sweeping slashes with the tip of a slim weapon.Note: This is a two-part technique. The user will simply strike (the feint), and then when the opponent responds reverse their strike to deliver the true blow.

Rook Sliding Back
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: 2x Mid

    A Kendo Practitioner knowing of an incoming attack can push forward and bend themselves backwards , almost as if falling to the floor but held up by a singular hand and their feet bent at the knee. A typical example is a power slide. This technique allows a kendo master to set up an accurate counter strike or evade a technique too strong for original evasive maneuvers.

 


Disabling Prod
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: 2x Mid

    Another deadly technique, by striking a joint or structural point around their opponents body. A kendo user can cause catastrophic damage to a singular point disabling a arm or leg until medical attention is given to the opponent.Note: This also totally dependent on roleplay ability to accurately tell what has been hit and why it was important enough to disable. However,one struck, the appendage in question will be unusable for the remainder of the thread.

Moving your Queen
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High

    A Kendo practitioner knows that a world full of dangerous people must be met with dangerous force. Using their ferocious piercing talents, a kendo user will strike directly for their opponents eye with pin-point precision, even if the target is moving. This technique is used to destroy their vision completely within that one socket with their chakra infused strike.

Sweeping the Knight    
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: --
Chakra Consumption: High

    This technique causes a different type of damage. A practitioner of kendo will go for their opponents strengths, whether speed or forming hand-seals. The user will slash outward cutting the appendage in use (legs or arms) to such a degree the user will be slowed down in creation of seals or speed.Note: The "slow down" for seals will simply be counted as doubling the seal count for all of a victim's jutsu (i.e six would become twelve). As for speed, the victim will simply be reduced to moving at half of their normal speed and be incapable of using passive boosts such as removing ankle weights, the Gates, or Curse Mark. This effect last a total of five posts.

High-Velocity Defense
Rank: B.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid for each attack countered

    Being outnumbered or out-forced tends to do something to a persons perception, such as allowing them to deflect and counter techniques at a speed usually unseen in fighting styles. Thanks to Gentleman's Art focusing on counters, however, this incredible level of focus and precision when deflecting techniques becomes entirely possible. Blocking numerous defenders at once, swaying away multiple moves and delivering crushing counters to those that approach, and any projectile thrown at them, a real pinnacle of defensive maneuvers.Note: This technique will be widely considered a multi-strike counter. While it can be used outside of this purpose, its main priority is the defensive against techniques that allow an opponent to strike multiple times in a single instant.

 
Noble Disarmament
Rank: A.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: x2 High.

    The next level of deflecting your opponents attack away, removing their very weapons themselves. A useful technique involving sliding the blade of a thin sword into the grip of the target. The pressure of turning the blade and the threat of losing ones hand is more than enough to cause them to drop their arms. An advanced level available to those who work for it, involving using ones blade to flick the targets weapon into their own hands.

     
Final Riposte
Rank: S
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Massive

    The most dangerous technique within the kendo practitioners arsenal. By using their keen instincts and fluid movements a practitioner can counter an attack with their own fierce assault. The counter attack is a slashing strike with the tip of their rapier or sword coated in destructive chakra aimed to cut an opponent in a singular swipe.Note: This ability can only be used during, or after, Cunning Mind has been used. It should be noted that the compressed chakra at the tip of their blade is so strong that it can pierce any form of traditional armor or weaponry, and all barriers of b-rank and bellow.

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