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Hitenryuu (Sky-Flying Technique)

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1 Hitenryuu (Sky-Flying Technique) on Tue Jan 06, 2015 2:22 pm

Kouketsu

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Hitenryuu, also known as the Sky-Flying style, is a martial arts that heavily focuses on fluid, natural movements and powerful strikes. Regarded as one of the founding Nintaijutsu fighting styles in the known world, the Hitenryuu is a very prestigious school of combat that is also know for its very enlightening, philosophical beliefs.

Though named Sky-Flying, the element of choice to be incorporated into the Hitenryuu's fighting style is Katon. Be enveloping their fists and feet in gloves or sheaths of flame, the user dramatically increases their destructive potential of their already potent techniques. Many of the higher-ranked techniques have socially been labeled as Kinjutsu, as the fatality rate of the victims suffering the damage is nearly 100%.

Because of this, many of the school's practitioners refrain from using the full ferocity of their jutsu during friendly sparring matches or competitive tournaments. However, many-- if not all --will never hesitate to unleash the dragon should they be pushed into a corner, or desire victory to such a degree.


Restrictions
    1. Hitenryuu is a Taijutsu Primary only fighting style.

    2. Some of the Hitenryuu's techniques require that the user possess the Katon element in order to use to their full potential. Lacking this key component severely dampens the potency of the technique(s) in question, as they will then simply function as traditional Taijutsu assaults.

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2 Re: Hitenryuu (Sky-Flying Technique) on Tue Jan 06, 2015 2:23 pm

Kouketsu

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Hitenryuu Style:

Tenshin (Turning)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
    A simple technique used moreso for positioning, the user simply hooks their leg around an opponents and then proceeds to roll over their back and shoulders to the other side. If done quickly and effectively, the user can position their opponent for a timely follow-up assault. Unfortunately, the user cannot attack while using this technique.

Rekkaken (Blazing Fist)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
    The signature ability of the Hitenryuu, this ability involves delivering three very quick, powerful strikes to the opponent’s torso region. Each strike carries more force than the next, with the third knocking the opponent clean off their feet up to a maximum of two meters.

    Note: Like most techniques involving multiple strikes, should the first hit, the subsequent two will as well.

Rekkuyaku (Air Tearing Kick)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
    A simple technique, though dealing with advanced movements, this is one of the Hitenryuu’s premiere ways of closing moderate amounts of distance rather quickly. By quickly pooling chakra in the soles of their feet and then jumping, the user can launch themselves toward their opponent with a flying kick, which then is linked into a front flip kick after striking the opponent with the original assault for a total of three dazzling strikes.

    Note: Like most techniques involving multiple strikes, should the first hit, the subsequent two will as well.

Shienkyaku (Kindling Blaze Kick)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: High
    One of the more advanced Hitenryuu techniques; this involves incorporating the Katon element into their basic Taijutsu. After focusing a large portion of chakra into their foot, the user then revolves it around their body while leaping upwards and kicking vertically. This motion is done with such speed that the chakra within erupts outward, igniting the leg in question in a sheath of fire that can deal severe damage to chose caught in its path.

    Note: The user must possess the Katon Element in order to achieve the full effect of this technique. Otherwise, the user will simply perform a spiraling vertical kick. The flames from this kick are not fatal; however, they can deal a fairly great deal of additional damage (3rd degree burns) on victims.

Rekkashinken (True Blazing Fists)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x High
    The more advanced and empowered version of the Rekkaken, this technique adds two additional punches to the Rekkaken combination. However, the chakra infused within the punches throughout the entire course of the assault raise the power of each blow by a substantial degree. This technique possesses the ability to easily shatter multiple ribs, and the knock-back has been increased to three meters rather than two.

    Note: Like most techniques involving multiple strikes, should the first hit, the subsequent four will.

Shien Renkyaku (True Kindling Blaze Kick)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x High
    The more advanced version of the Kindling Blaze Kick, this technique increases the dosage of chakra fed into the desired foot and thereby dramatically increases its destructive power. At this level, the flames engulfing the user’s legs becomes so hot that it varies between shades of blue and white (opposed to the red and orange). Furthermore, rather than a single kick, the spiraling rotating force allows for a maximum of four consecutive hits. This much damage is, without a doubt, fatal to any who might fail victim to it.

    Note: This technique requires the user to have the Katon element, otherwise this will simply function as a four-hit kick. Like most techniques involving multiple strikes, should the first hit, the subsequent three will.

Ryuu Yassai (Imperial Heavy Rotation)
Rank: A
Range: Close (0m ~ 5m0
Type: Offensive
Handseals: -
Chakra Consumption: High
    One of the stronger combination maneuvers of the Hitenryuu, this technique involves a series of two punches and a leaping kick. First, the user will strike their opponent with a flaming punch aimed toward their torso; upon connecting, they will then uppercut their opponent into the air. Finishing this circuit, the user will then leap forward and, with their leg that has been engulfed by a sheath of flame, kick their opponent clean across the face.

    Note: This technique requires the user to have the Katon element; otherwise this will simply function as a three-hit combo. Like most techniques involving multiple strikes, should the first hit, the subsequent three will.

Shouten Batsu (Focus Attack)
Rank: S
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low – Massive
    This is a truly versatile technique involving the user’s raw chakra that the user can employ into almost any situation. By coating themselves in a layer of chakra, almost like a second skin, the user can effectively “absorb” a single attack (regardless of whether it is Ninjutsu or Taijutsu). Using this method, then can then deliver a single blow by redirecting the force and chakra of the previously assimilated technique immediately after (this punch or kick must be your next attack in order to facilitate this bonus damage). However, the user does not necessarily have to attack, and then can simply use it to absorb assaults and safely position themselves elsewhere.

    Note: This attack can absorb the force or nature of any Taijutsu or Ninjutsu of B-rank and below, effectively neutralizing it and then immediately turning it (the sheer power) back on the opponent in a single strike. However, absorbing the force of these techniques comes with a risk. Each rank of a technique comes with its own “danger zone” duration, which is a point in time that should the user be struck by any form of an attack, they will suffer the full damage of the technique they previous absorbed on top of the strike in question.
      D-rank Techniques: The duration of the user’s danger zone is one post after an attack has been absorbed.
      C-rank Techniques: The duration of the user’s danger zone is two posts after an attack has been absorbed.
      B-rank Techniques: The duration of the user’s danger zone is three posts after an attack has been absorbed.
    It should be noted that a user is incapable of using this technique while their danger zone is active. Attempting to do so while it is will result in the accumulated damage befalling the user at once, as well as dealing an additional critical level.

Gekirinken (Imperial Wrath Fist)
Rank: S
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: -
Chakra Consumption: Massive
    Considered the greatest counter in Taijutsu abroad, this ability focuses around dealing a large amount of damage after you have exposed a weakness in your opponent’s offense. After effectively evading a strike, the user will deliver a crippling kick to the side of their opponent’s leg to ensure they cannot move. From there, they will then deal a flurry of forward and backhanded strikes (totaling in 9) to their victim before stepping forward and pressing their fist so close it is but an inch away from the opponent’s chest (who, during this time, is dazed). With all of the chakra compressed into their knuckles, the user will then punch forward and unleash the full ferocity of their attack into the opponent’s torso, launching them back a maximum of five meters. Continuing a battle after being attacked in this fashion is highly unlikely.

    Note: This ability can only be used as a counter attack to Taijutsu-based techniques. Furthermore, it must be a viable counter (i.e you can’t use this on a sweeping kick). Like most techniques involving multiple strikes, should the first attack connect, the subsequent ten will as well. Furthermore, the chakra cost only applies should the technique be successful (i.e attempting the opener does nothing).

Rekkashingeki (True Flaming Strikes)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Massive
    Considered to be the succession technique of the Hitenryuu, this ultimate combination assault incorporates all of the style’s principle techniques into a single, explosive onslaught. The user will first begin with the traditional triple-strike of the Rekkaken. However, rather than launch their opponent away, the user will simply crumple them with the third punch. From there, the user will deliver a flurry of seven strikes, the last of which is an uppercut that launches the opponent high into the air. Sealing their fate, the user will then leap into the air and, with a leg that has been fully engulfed in flame, kick their opponent clean across the face. The sheer power behind this technique is enough to that, should anyone be unfortunate enough to fall victim to it, continuing a fight after would be nearly impossible.

    Note: This technique requires the user to have the Katon element, otherwise this will simply function as a powerful twelve-hit combo. Like most techniques involving multiple strikes, should the first hit, the subsequent ten will.
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