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Universal Ninjutsu

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1 Universal Ninjutsu on Wed Dec 24, 2014 3:07 pm

Kouketsu

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Universal Ninjutsu

Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
    Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.

    Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
    Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.

    Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
    Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
    It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
    With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Low - Massive
    A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.

    Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
    Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
    Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Konbi Henge no Jutsu (Combination Transformation Technique)
Rank: B
Range: -
Type: Supplementary
Handseals: 5
Chakra Consumption: High
    Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating.

    Note: Both users must know this technique. Furthermore, they can only perform jutsu that both of them know, as well.
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Halves the user’s chakra
    Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

    Note: This technique is only capable of being learned by Chuunin or above. Up to a maximum of five [5] clones can be created. Please note that the user’s chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
Shuriken Kage Bunshin (Shuriken Shadow Clone)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: High
    Through the use of their innate ability with advanced cloning, the user will be able to create multiple clones of thrown shuriken. When used in combination with other jutsu, the technique allows the user to quickly overwhelm an enemy since, after performing the seals, multiple copies of the thrown tool seemingly pop out of thin air. The momentum, speed, weight and sharpness is all exactly the same as a regular shuriken.

    Note: The user must know Kage Bunshin. Up to a maximum of thirty additional shuriken can be created with this technique.
Kage Bunshin Bakuha (Shadow Clone Explosion)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 1
Chakra Consumption: High
    A follow up technique to the regular Kage Bunshin, Bunshin Bakuha is an advanced ninjutsu technique utilized by highly skilled and ranked shinobi in order for them to detonate a regular Shadow Clone at impressive levels. Once a normal Kage Bunshin is created, the user can detonate the clone at any time to form a very large explosion. The entire amount of chakra left within the clone forms the energy behind the blast, and although it lacks fiery properties, the sudden blast and subsequent implosion/explosion phase is enough to blast through rock easily, leaving serious dents in steel/metal creations.

    Note: The chakra within the Kage Bunshin is lost. This technique can only detonate one clone at a time (per post).
Meisai Gakure no Jutsu (Camouflage Concealment Technique)
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 7
Chakra Consumption: High to cast, Mid to sustain
    Meisai Gakure no Jutsu is an advanced Ninjutsu technique created for stealth purposes. After forming the needed handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja.
Rasengan (Spiral Sphere)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: High
    Rasengan is highly advanced specialized Ninjutsu technique developed over the span of many years by a legendary Hokage. The technique is unlike any other Ninjutsu in that it does not require any handseals, as it relies purely on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of elemental chakra in the palm of their hand which, when summoned in full form, can cause much destructive impact. This ability can destroy all barriers of c-rank and below, and knocks back enemies a maximum distant of three meters.

    Note: This ability takes a full post to charge, during which time the user must stay still. The sphere will stay active in the user’s palm for five posts, or until they connect with an object.
Rasen Rasengan (Dual Spiral Sphere)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 2x High
    Rasen Rengan is the first variation of Rasengan, though advanced enough to require the user's doubled effort. Based upon the normal Rasengan, this version allows the user to create and wield a Rasengan in the palm of each hand, as their chakra manipulation have reached such levels that such a high chakra output can be afforded. The dual nature of the attack thus allows double the damage to be inflicted on any target unfortunate enough to fall victim to the Dual Spheres. This ability can destroy all barriers of c-rank and below, and knocks back enemies a maximum distant of three meters.

    Note: The user must know Rasengan in order to learn this technique. This ability takes a full post to charge, during which time the user must stay still. The sphere will stay active in the user’s palms for five posts, or until they connect with an object.
Kekkai: Tengai Houjin (Barrier: Dome Method Formation)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: High to cast, Low to sustain
    Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent the user will know their position immediately.

    Note: This barrier’s maximum range is 50 meters in all directions.
Mujin (Non-Person)
Rank: S
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Low per turn active
    Stealth and invisibility are two of a shinobi's greatest assets. Meisai Gakure no Jutsu is a prime example of this technique, however, within certain lighting and even against the terrain, this technique proves to be rather fruitless as the user's silhouette and movements stand out against the stillness of the background. There are those who have learned to increase the potency of their technique, however, to such a profound degree the technique has simply been named Non-Person. By refining their Meisai Gakure no Jutsu even further, the user has learned to completely erase themselves from physical viewing. Furthermore, this ability compresses their chakra to such a degree that not even the most skilled sensor can track them.This allows them to evade nearly all chakra-oriented senses entirely by quite literally appearing as nothing at all.

    Note: Despite only being an S-rank ninjutsu, this ability requires an extensive SS-rank quest in order to achieve. Furthermore, this ability is activated with Meisai Gakure no Jutsu, and the chakra cost stacks with it.
Oodama Rasengan (Big Ball Sphere)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: 3x High
    The next evolutionary step within the Rasengan tree, Oodama Rasengan is a larger, more powerful version of the original. By adding increased amounts of chakra, the user can increase the size and power of the standard Rasengan. It deals astounding damage to the area and the target, at the cost of leaving the user exhausted. This ability can destroy all barriers of a-rank and below, and knocks back enemies a maximum distant of five meters.

    Note: The user must know Rasengan, and Rasen Rasengan in order to learn this technique. This ability takes a full post to charge, during which time the user must stay still. The sphere will stay active in the user’s palms for two posts, or until it connects with an object.
Chou Oodama Rasengan (Ultra-Big Ball Spiral Sphere)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Massive
    The final evolution within the Rasengan tree, Chou Oodama Rasengan is a highly advanced Ninjutsu technique considered to be a giant version of the Oodama Rasengan. This technique flash-expands a incredibly large amount of chakra in a single instant, which in turn rapidly increases the sphere to gigantic proportions, larger than the user's own body while being created in an instant. It is said that if the Chou Oodama Rasengan exploded freely; it would easily hollow out an entire mountain. This ability can destroy most barriers of s-rank and below (except for exemplary powerful barriers), and knocks back enemies a maximum distant of ten meters.

    Note: The user must know all previous Rasengan abilities in order to learn this technique. This ability takes a full post to charge, during which time the user must stay still. The sphere will stay active in the user’s palms for one post after completion, or until it connects with an object.
Shinranbanshou Douka no Jutsu (Assimilate All Creation Technique)
Rank: S
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 8
Chakra Consumption: 2x High to cast, Mid to sustain
    Shinranbanshou Douka no Jutsu is a Ninjutsu technique that allows the ninja to use their surroundings as a tool for battles. With this technique, the user will form the needed handseals and then touch a nearby tangible object to take on its properties. For example, if they touched nearby stone, their body will become hard as a rock in whatever desired location.

    Note: The maximum duration this ability can be sustained for is ten posts. Only one affinity may be assimilated per usage. If the element you have chosen to assimilate with has been destroyed (i.e you merge into a stone and it's destroyed), your character will be killed.
Tajuu Kage Bunshin no Jutsu (Multiple Shadow Clone Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Divides the user’s chakra evenly
    Tajuu Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin Ninjutsu technique, reserved only for those seriously in tune with their chakra networks. Despite the ban it has earned over the toll this jutsu takes on a shinobi's chakra network, it has not stopped many Jounin level ninja from learning the technique. Instead of creating several clones, several hundred clones are created. Like normal Kage Bunshin a ninja's chakra is split evenly among the clones when created. Like the regular Shadow Clones, the clones themselves can utilize any jutsu the original ninja knows. When the clones finally disperse, any new knowledge they have gained is passed back to the original ninja and to any additional clones.

    Note: The user must know Kage Bunshin. The maximum amount of clones this technique can create is 100. The user’s chakra is divided evenly among all of the clones created. The user cannot use Shadow Clone Explosion with any number of these clones.
Kagura Shingan (Kagura Mind’s Eye)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low – 2x Mid; Low to sustain
    Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.

    This sensory technique can also discern whether or not a person is under the effects of a Genjutsu; which elements they have at their command (even advanced releases), and likewise mask their own chakra signature (user’s) from other sensory ninja. The focus required to do the latter (masking their signature) prohibits their other sensing abilities, however.

    Note: For a Low increment of chakra, the user can detect all chakra signatures within twenty meters of their person. For a mid worth of chakra, they can sense all chakra signatures within thirty meters; for 2x Mid, they can extend their range up to a maximum of fifty meters.

    This technique requires Administrative approval before being able to purchase.

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