Equipment
Next to Jutsu, signature to a ninja is their tools. There are a variety of ninja tools in the world and an equally vast amount of ways you can arm yourself.
Slots
Slots represent how many pieces of Equipment you can bring into a thread. By default you only have 2 Slots. 2 Slots can be used to carry 1 Main Equipment or each Slot can be used for Side Equipment.
More slots can be purchased as pouches, holsters, whatever you need them to manifest as, in groups of 2. The cost rises each subsequent Slot purchase.
Main Equipment
Main Equipment are pieces that can be an average katana or a legendary weapon like the Samehada.
This is the Main Equipment Template.
Class
Class depicts the level of skill and perhaps even magic put into crafting the weapon.
Well crafted Equipment can have simple effects like +1 Strength or Speed when cutting just because it was crafted good, but only Legendary Equipment can have wild effects like of those in canon.
Material
Material is significant because Equipment can break.
Side Equipment
Side Equipment are replaceable things like kunai, ninja wire, etc. You can use any Side Equipment you have purchased without it running out only in training. On Missions and especially during PvP Side Equipment use should be taken serious and you should be purchasing refills as you use it. If you're found cheating the system, you'll probably end off worse than if you just bought it.
Next to Jutsu, signature to a ninja is their tools. There are a variety of ninja tools in the world and an equally vast amount of ways you can arm yourself.
Slots
Slots represent how many pieces of Equipment you can bring into a thread. By default you only have 2 Slots. 2 Slots can be used to carry 1 Main Equipment or each Slot can be used for Side Equipment.
More slots can be purchased as pouches, holsters, whatever you need them to manifest as, in groups of 2. The cost rises each subsequent Slot purchase.
Main Equipment
Main Equipment are pieces that can be an average katana or a legendary weapon like the Samehada.
This is the Main Equipment Template.
- Code:
[b]Name:[/b]
[b]Class:[/b]
[b]Material:[/b]
[b]Description:[/b] What does it look like, dimensions, etc.
[b]Effect:[/b] If it has an effect, what does it do. Be detailed and use system mechanics if viable.
Class
Class depicts the level of skill and perhaps even magic put into crafting the weapon.
- Common: Run of the mill average equipment.
- Well: A piece of equipment that was noticeably crafted by experienced hands.
- Legendary: A fabled mystical weapon with even more mystical abilities.
Well crafted Equipment can have simple effects like +1 Strength or Speed when cutting just because it was crafted good, but only Legendary Equipment can have wild effects like of those in canon.
Material
Material is significant because Equipment can break.
- Wood: Breaks at Tier 3 Strength
- Stone: Breaks at Tier 4 Strength
- Lesser Metals & Misc Materials Iron Breaks at Tier 5 Strength
- Higher Metals & Misc Materials: Steel Breaks at Tier 7 Strength
- Unique: Breaks at Tier 9 Strength | Plays apart in how unique the equipment's Effect can be.
Side Equipment
Side Equipment are replaceable things like kunai, ninja wire, etc. You can use any Side Equipment you have purchased without it running out only in training. On Missions and especially during PvP Side Equipment use should be taken serious and you should be purchasing refills as you use it. If you're found cheating the system, you'll probably end off worse than if you just bought it.
Last edited by Kouketsu on Fri Jan 09, 2015 8:13 pm; edited 1 time in total