EXP System:
Recieving EXP:
The most important factor in developing your character is the EXP you earn.
Gaining EXP is pretty simple here on NRP. Every IC or In-Character post that you make will accumulate 10 EXP for your character.
On top of this is the EXP that accompanies performing Missions (Insert Link) and there are even multipliers added for characters who characters who act as Teams, Squads, and Cells (Insert Link).
Spending Your EXP:
Now you might be asking yourself: "What the hell do I do with all this EXP I've earned since I joined this place?"
Well, you'll be using your EXP to purchase your jutsu. You'll also be using your EXP to purchase unique factors (click link for more information) for your character. These unique factors included, but are not limited to:
A greater chakra reserve and increased natural strength and speed. Of course, things like this will cost more EXP to obtain than your conventional jutsu, but we'll make sure that they're worth your points.
Think of EXP as your character's "ability leveling" currency.
Recieving EXP:
The most important factor in developing your character is the EXP you earn.
Gaining EXP is pretty simple here on NRP. Every IC or In-Character post that you make will accumulate 10 EXP for your character.
On top of this is the EXP that accompanies performing Missions (Insert Link) and there are even multipliers added for characters who characters who act as Teams, Squads, and Cells (Insert Link).
Spending Your EXP:
Now you might be asking yourself: "What the hell do I do with all this EXP I've earned since I joined this place?"
Well, you'll be using your EXP to purchase your jutsu. You'll also be using your EXP to purchase unique factors (click link for more information) for your character. These unique factors included, but are not limited to:
A greater chakra reserve and increased natural strength and speed. Of course, things like this will cost more EXP to obtain than your conventional jutsu, but we'll make sure that they're worth your points.
Think of EXP as your character's "ability leveling" currency.