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Tacchi no Shiiru (Sealing Touch)

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1 Tacchi no Shiiru (Sealing Touch) on Tue Jan 06, 2015 3:25 pm

Kouketsu

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Tacchi no Shiiru, also known as the “Sealing Touch,” is a unique Nin-Taijutsu that combines powerful Fuuinjutsu with quick, precise Taijutsu. Unlike the esteemed Jyuuken (Gentle Fist), pioneered by the Hidden Leaf’s Hyuuga clan, which focuses on injuring a person’s internal organs, or the universally practiced Goken (Iron Fist), which focuses on causing extreme amounts of external damage, Tacchi no Shiiru encompasses the versatile realm of incapacitation, proximity sealing, and augmentative seals.

Since the style’s birth deep within the borders of the Land of Whirpools, it has seen many changes and innovations to its applications. However, the core principles remain the same and have continued to flourish as newer generations continue seek to acquire its secrets. Incredibly powerful, this style should not be wielded foolishly.

Restrictions
    1. Tacchi no Shiiru is only available to Ninjutsu Primaries and JOAT.

    2. Tacchi no Shiiru requires Administrative Approval.

    3. In order to acquire this style, players must be of Chuunin rank or higher, and already possess Fuuinjutsu itself. As such, this style does not occupy a player’s “slot”; instead, it is a sub-category located beneath the parent-tree of Fuuinjutsu.

    To that end, it should also be noted that all of the rules and affinities of Fuuinjutsu (such as their duration and ability to be removed) apply to these techniques as well, unless stated otherwise.

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2 Re: Tacchi no Shiiru (Sealing Touch) on Tue Jan 06, 2015 3:27 pm

Kouketsu

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Sokudo no Shiiru (Seal of Speed)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
    One of the three primary augmentative seals of the Sealing Touch, this technique allows the user to temporarily supplement a target’s natural speed capability. After performing the necessary handseals, the kanji for ‘speed’ will appear on the user’s palm. They will then touch the desired target, placing and effectively activating the seal.

    Note: While this seal is active, the effected target will move at x2 the speed of your average shinobi (this does not stack with the Taijutsu primary perk, but can be used to counteract fatigues which hinder mobility). This boost will last for a total of five turns, before the seal vanishes. This technique cannot be used on one’s self.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Masu no Shiiru (Seal of Might)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid
    One of the three primary augmentative seals of the Sealing Touch, this technique allows the user to temporarily supplement a target’s natural strength. After performing the necessary handseals, the kanji for ‘might’ will appear on the user’s palm. They will then touch the desired target, placing and effectively activating the seal.

    Note: While this seal is active, the effected target will boast x2 the strength of your average shinobi (this does not stack with any other amplifier, such as Curse Seal, Senjutsu, Hachimontokou, etc.). This boost will last for a total of five turns, before the seal vanishes. This technique cannot be used on one’s self.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Ishi no Shiiru (Seal of Will)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid
    One of the three primary augmentative seals of the Sealing Touch, this technique allows the user to temporarily supplement a target’s natural chakra reserves. After performing the necessary handseals, the kanji for ‘will’ will appear on the user’s palm. They will then touch the desired target, placing and effectively activating the seal.

    Note: While this seal is active, the effected target will temporarily gain a single High worth of chakra. This donated chakra will only be available for use for a total of five turns, before the seal vanishes and the chakra is lost. This technique cannot be used on one’s self.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Ooku no Kougekino Tacchi (Touch of Many Strikes)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2: 1 to activate, 1 to cancel
Chakra Consumption: Low to cast and sustain
    A beginner seal, this is one of the first techniques taught to practitioners. After performing the necessary handseals, the kanji for ‘strike’ will appear on the user’s palm. They will then proceed to make some form of contact with the intended target using the marked hand. In that moment, the victim will immediately feel a rapid succession of strikes (three) carrying the exact amount of force as the original blow.

    Note: While this technique is active, the only other Tacchi no Shiiru technique that may be used is Bureedo no Tacchi (Touch of the Blade). Other techniques, excluding Fuuinjutsu, may also be used while this technique is active.
Bureedo no Tacchi (Touch of the Blade)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2: 1 to activate, 1 to cancel
Chakra Consumption: Low to cast and sustain
    The sister of Ooku no Kougekino Tacchi (Touch of Many Strikes), this jutsu is best used in tandem with the aforementioned technique. After performing the necessary handseals, the kanji for ‘blade’ will appear on the user’s palm. They will then touch the intended target, placing a miniature version of the ‘kanji’ at the location. In that moment, the victim will immediately feel as though a blade has either pierced or slashed the marked spot, depending on the motion. The persists as long as the kanji remains active.

    Note: While this technique is active, the only other Tacchi no Shiiru technique that may be used is Ooku no Kougekino Tacchi (Touch of Many Strikes). Other techniques, excluding Fuuinjutsu, may also be used while this technique is active.
Settou Tacchi (Thieving Touch)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: High (per)
    Another powerful offensive technique, this allows the user to slowly take away each of their opponent’s five senses. After performing the necessary handseals, the kanji for ‘thief’ will appear on the user’s palm. They will then touch the intended target, placing and effectively activating the seal. No matter where the seal is place, the user is free to ‘seal away’ one of the victim’s five senses: touch, taste, sight, hearing, or smell.

    Note: Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Shinshi Tacchi (Dead Limb Touch)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: x2 Mid (per limb)
    Considered the premiere technique of the Sealing Touch style, Shinshi Tacchi is credited with the fighting style’s quick rise to fame. After performing the necessary handseals, the kanji for ‘dead’ appears on the user’s palm. They will then touch the intended target anywhere on the body, placing and effectively activating the seal. Once activated, the seal will grow larger until it has marked the entirety of the limb in question. At this time, the limb will be completely incapable of any manner of usage as if it were “dead.”

    Note: It should be noted that if this seal is placed on a victim’s head, they will be subjected to a deep comatose-like state.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Tacchi Kontorooru (Controlling Touch)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: High (per limb)
    Another of the more famed techniques this style has to offer, this technique offers more utility than some of the others. After performing the necessary hand seals, the kanji for ‘control’ will appear on the user’s palm. They will then touch the intended target anywhere on the body, placing and effectively activating the seal. Once activated, the seal will grow larger until it has marked the entirety of the limb in question. At this time, the limb will become completely under the will of the user.

    Note: If this seal is placed on the victim’s head, they will enter a temporary mind-controlled state wherein their entire body is subject to the user’s command for a total of two turns (and then the seal will vanish; this full mind-control is the only circumstance in which the seal will automatically remove itself). Should the user and victim be separated by more than ten meters at any point in time, the control will immediately cease; however, it will resume – presuming it was not after two turns, in the case of a full body control – the very instant they are within range of each once more.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Fuudou (Wind Tunnel)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Defensive
Handseals: 6
Chakra Consumption: Low - Massive
    A powerful defensive Fuuinjutsu, this technique protects the user from a single enemy technique. After performing the necessary handseals, the kanji for ‘tunnel’ will appear on the user’s palm. They will then face it toward an incoming technique, and activate the ‘seal’ when they choose. A vicious vacuum of force will then erupt from the kanji, devouring the threat whole.

    Note: The maximum dimensions of the techniques able to be absorbed by the wind tunnel may not exceed thirty by thirty meters. This does not work on people, creatures, or objects; only jutsu. This technique can only be used once per thread.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Teni no Tacchi (Touch of Transference)
Rank: S
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra Consumption: x2 High (per set); High (optional)
    An incredibly powerful technique of the Sealing Touch. After performing the necessary handseals, the kanji for ‘give’ and ‘receive’ will appear on the user’s palms (one for each). They will then touch two targets – one with the ‘give’ kanji, the other with the ‘receive’ – placing and effectively activating both seals. Once activated, the ‘give’ seal will grow larger until it has marked the entirety of the limb in question. At this point, any damage received by the appendage(s) marked by ‘give’ will be immediately transferred to whatever object was marked by ‘receive’, leaving the original target unscathed.

    Note: The transference of damage between targets is instantaneous. The amount of damage capable of being received is not infinite, however. A ‘fatal’ worth of damage (for instance, a strike that would remove the limb in question) will dissipate the ‘receiving’ seal upon transference. The ‘receiving’ seal will need to be reapplied to another target for a cost of one High worth of chakra after performing two seals.

    In reference to the actual damage being taken, in the case of weaponry, is simply absorbed. This means that if you were to cut at someone’s arm marked by the ‘giving’ seal, the blade would simply continue to rest against their skin, unable to pierce. The ‘giving’ seal cannot be placed on inanimate objects, though the ‘receiving’ can.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.
Kyouseiyouso Ku no Tacchi (Touch of the Elemental Ward)
Rank: S
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Massive
    Arguably one of the most powerful techniques in the entirety of Tacchi no Shiiru based solely from its utility, the Touch of the Elemental Ward is revered and only taught to those who have mastered all other Tacchi no Shiiru jutsu. After performing the necessary handseals, the kanji for ‘ward’ will appear on the user’s palm. They will then touch the intended target, placing and effectively activating the seal. From there, a variety of effects may take place.

    Should the victim possess more than one element, the power of single affinity will be increased by two-fold (in regards to the raw power and damage, not size or anything else). At the same time, the subject will be unable to use their remaining elements and their susceptibility to them shall be raised thrice (where applicable). On the contrary, should the victim only possess a single element, they will find themselves unable to mold their chakra into said affinity until the seal is removed.

    Note: In the case of the victim having more than one element, the user of this technique is the one who chooses which affinity is strengthened and which is weakened. They are not required to disclose their decisions to the victim, until at such a time wherein the information is immediately relevant (i.e they’re using a jutsu).

    When accessing the susceptibility to the chosen affinities in question, use common sense. If someone is three times weaker against water, that doesn’t mean they’ll die from taking a shower. It means that if you hit them with a whip made from water, you’ll probably split them open deep instead of just bruising or a moderate slash.

    This technique can only be obtained once all other Tacchi no Shiiru techniques have been learned, and only one Ward seal can be active at any given time.

    Other techniques, including different manners of Fuuinjutsu, may be used while this technique is in its preparation phase (i.e the kanji on the user’s palm). However, other Tacchi no Shiiru techniques are unable to be used.

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